This is an absolutely charming game, with cute graphics and solid mechanics! :) I can't wait to purchase this someday! May I ask what game engine you used to make this?
For Goodboy we're using our own engine written in the Nim programming language, but the easiest way to get started with GBA dev nowadays is the Butano engine (requires some modern C++ skills).
Check out gbadev.net for a full list of resources!
Hello there! I missed the Kickstarter but this is an instant fave! Is there any way I could buy a cartridge version since I cannot pledge? Would love to be able to play on my GBA SP! You guys are awesome for bringing back my fave console to life! :D
I had such a fun time with the demo! This is the kind of game I'd have grown up being obsessed with, and y'all captured that era of platformers excellently. Really looking forward to the full release! :D
It's 'A' on the GBA (rightmost button - B on the xbox layout) same as Mario and most platformers on the GBA, but you can remap them around in an emulator. We'll add an in-game swap to the full game if we can.
Hello, Im the Editor In Chief for a game magazine based in Cuba and I would like to make Rik, the creator a small written interview if its possible. Thanks!
We'll recruit testers from our discord server (but not till later next year), but feel free to join if you're interested: https://discord.gg/6jM6U9g4gu
I'm a backer, and I just finished the demo on my DSLite using an EZ Flash Omega and LOVED the entire experience! It played extremely well.
One request for the final game however would be to add support for the "boot with addon" function on the EZ Flash Omega, especially seeing as it's being recommended as a preferred method to play the game on original hardware. I missed being able to go from the game back to the card menu as I can with other games, rather than having to power down the system each time.
Also, after reading some of the comments below I wanted to add that I actually really enjoyed the segments where different equipment was lost. It was a unique way to get the brain working to get figure out how to get through those parts! It was also really satisfying to beat the boss once I figured out what to do.
Thanks so much! We'll look into adding support for this, though it might be impossible without an update to the EZ Flash firmware itself (as I believe the patch is intended for games that used the official SDK from back in the day). I'll have to investigate some more. :)
Looking back at this game after a while. Still looks amazing! I recommend getting it translated into German just because it's a pretty common language, but that's just me.
I feel like having a map of the area might help with avoiding getting lost, as I got a bit frustrated with this when playing. Apart from this, I really enjoyed the game.
The save data allows up to 232−1 shards, but the count will display incorrectly if you have more than 65,535, due to the optimised number-to-string conversion library that we're using.
I just heard about this at "Slope's Kickstarter News" YouTube video. It's a great little demo, and I've somewhat enjoyed playing it on an emulator on my Nvidia Shield TV.
Here are some of my thoughts:
- I can't get past the "no jumping" section. Without any built-in hints, I feel that these sections are a large barrier to entry for noobs like myself. They should be included in later sections (especially bonus/secret levels) rather than right at the start/the main game.
- It needs a save-game system. I don't want to have to play this demo from the beginning if I have to stop playing.
- Please consider releasing this, with a built-in emulator, so you can sell it as an .apk file at Google Play. I think more homebrew games for old systems could find more potential sales that way.
Thanks for the free demo though. I've told my friends in Japan about it and some of them will download and play it soon.
Thanks. I just "completed" the demo but couldn't get to the little girl NPC, as it was too hard? A few of my friends in Japan have played the demo too now (on a GBA cart and 3DS).
I was thinking about ideas if I were to design a boss, and I came up with an idea for Plank. As he can manipulate gravity(fly), he could fight a bit like Mothula from A Link to the Past, throwing spikes across the screen from one side to the other.
Also, about blaster upgrades... according to the trailer, there will be a teleport beam. Will you disable this like Metroid, or will you change it with another system, like switching each time you start charging?
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OMG is amazing! I didn't know about this game and and I absolutely want the physical copy for GBA.
I installed the demo ROM on 3DS, well done guys, the graphic, animations are incredible and the command very responsive.
I have a GBA SP I hope there will be no problems.
This is an absolutely charming game, with cute graphics and solid mechanics! :) I can't wait to purchase this someday!
May I ask what game engine you used to make this?
For Goodboy we're using our own engine written in the Nim programming language, but the easiest way to get started with GBA dev nowadays is the Butano engine (requires some modern C++ skills).
Check out gbadev.net for a full list of resources!
That's cool! Thank you for the reply! :)
Amazing Game!
It is now my one of the favorite.
And with GBA support, it is AWESOME.
Eu achei tudo heueheuehhe
Hello there! I missed the Kickstarter but this is an instant fave! Is there any way I could buy a cartridge version since I cannot pledge? Would love to be able to play on my GBA SP! You guys are awesome for bringing back my fave console to life! :D
Thanks so much! Yes, if you sign up for email updates we'll let you know once they're ready for sale: http://eepurl.com/htI6BL
Amazing! Thank you!
I had such a fun time with the demo! This is the kind of game I'd have grown up being obsessed with, and y'all captured that era of platformers excellently. Really looking forward to the full release! :D
Thanks so much, shy dog!
Why, Just why??? Why is Jump bound on B, not A? Why do yoy do this to me?
It's 'A' on the GBA (rightmost button - B on the xbox layout) same as Mario and most platformers on the GBA, but you can remap them around in an emulator. We'll add an in-game swap to the full game if we can.
this game is so dang cool! but i wish a could change the controls.
Hi, How am I supposed to beat the first boss? The fight seems endless and my shots don't have any effect on the boss
Use the charge blast on their blocks so that they rush into the spikes, then you can shoot them while they're dazed.
Thanks, I beat the demo, now time to find Azure
good luck!
Hello, Im the Editor In Chief for a game magazine based in Cuba and I would like to make Rik, the creator a small written interview if its possible. Thanks!
You can write to them on Twitter (@hot_pengu and @exelotl) or write to them at their email address: hello@goodboygalaxy.com
love the metroid vibe, well done, lookin forward to the full thing!
THIS IS SO AWESOME!!!! KUDOS! <
May I query if the rules of the internet have yet been applied to Goodboy Galaxy? If so, my condolences.
My sweet, innocent soul. Look up "The Rules of The Internet".
OMG it's even translated?! Great job
good game kinda like metroid but with super mario and luigi graphics
LOVE maxwell's falling animation lol
Gracias por la traducción al Español, hermano!!!
Thanks for the Spanish translation, bro!!!
'Chapter Zero' will be included in the switch version of the game ?
Show post...
Can I plz beta test for chapter 1? 3ds cia?
We'll recruit testers from our discord server (but not till later next year), but feel free to join if you're interested: https://discord.gg/6jM6U9g4gu
Can I still join the testers then?
I'm a backer, and I just finished the demo on my DSLite using an EZ Flash Omega and LOVED the entire experience! It played extremely well.
One request for the final game however would be to add support for the "boot with addon" function on the EZ Flash Omega, especially seeing as it's being recommended as a preferred method to play the game on original hardware. I missed being able to go from the game back to the card menu as I can with other games, rather than having to power down the system each time.
Also, after reading some of the comments below I wanted to add that I actually really enjoyed the segments where different equipment was lost. It was a unique way to get the brain working to get figure out how to get through those parts! It was also really satisfying to beat the boss once I figured out what to do.
Thanks so much! We'll look into adding support for this, though it might be impossible without an update to the EZ Flash firmware itself (as I believe the patch is intended for games that used the official SDK from back in the day). I'll have to investigate some more. :)
Impressive work
This game is so cool.The Chinese translation is great.
I will play it on my DSi.
Looking back at this game after a while. Still looks amazing! I recommend getting it translated into German just because it's a pretty common language, but that's just me.
I love the art keep it up
The gameplay is good.
Very cool!
Yo ho yohoou
WOW
טובבבבבבבבבבבב
i need a map too for the game please.
Just for you 😁: Map
(The full game will have an in-game map!)
Thank you.
This is beautiful! Is there a tool I could use to rip the maps from the full release to make a strategy guide?
I feel like having a map of the area might help with avoiding getting lost, as I got a bit frustrated with this when playing. Apart from this, I really enjoyed the game.
Thanks! Map is definitely something we're planning for the full game :)
What is the shard limit? I got 1036 shards, and I have no idea how high I could get.
The save data allows up to 232−1 shards, but the count will display incorrectly if you have more than 65,535, due to the optimised number-to-string conversion library that we're using.
I just heard about this at "Slope's Kickstarter News" YouTube video. It's a great little demo, and I've somewhat enjoyed playing it on an emulator on my Nvidia Shield TV.
Here are some of my thoughts:
- I can't get past the "no jumping" section. Without any built-in hints, I feel that these sections are a large barrier to entry for noobs like myself. They should be included in later sections (especially bonus/secret levels) rather than right at the start/the main game.
- It needs a save-game system. I don't want to have to play this demo from the beginning if I have to stop playing.
- Please consider releasing this, with a built-in emulator, so you can sell it as an .apk file at Google Play. I think more homebrew games for old systems could find more potential sales that way.
Thanks for the free demo though. I've told my friends in Japan about it and some of them will download and play it soon.
Thanks for your feedback! The demo does autosave, but we'll take on board the other ideas.
Thanks. I just "completed" the demo but couldn't get to the little girl NPC, as it was too hard? A few of my friends in Japan have played the demo too now (on a GBA cart and 3DS).
Is this HTML, Unity, or something?
it's a real GBA ROM, made with Nim (a language that can compile into C, C++ and others). See gbadev.net for resources!
AMAZING!
This is what i called pixel art.
I was thinking about ideas if I were to design a boss, and I came up with an idea for Plank. As he can manipulate gravity(fly), he could fight a bit like Mothula from A Link to the Past, throwing spikes across the screen from one side to the other.
Also, about blaster upgrades... according to the trailer, there will be a teleport beam. Will you disable this like Metroid, or will you change it with another system, like switching each time you start charging?
You can switch type at will (probably with select)
So cute!!!
It's nice and well made.