Hi, I bought the GBA Mini SD Super Card SD Flash card.
The flash card requires you to press L+R+B+Select to save and load save data.
Your game: Good Boy Galaxy doesn't allow this and the flash card doesn't recognise the in game auto saved as saving data.
Thanks for replying with a fix that somehow actually works.
Thanks for the hind and tip, it worked a treat even keeping the sav after doing the save method for longer than off and straight on again. ⭐
Once I transfer it over use SD card to also saving+sci transfer exe first.
That tip should work for all Homebrew and GBA Jam game.
Now I can enjoyed the cool 16bit +trumpet sound, graphics and story from beyond the beginning of the game on the original hardware it was originally design for.🥹
In my case GBA so 001 with, On Play battery pack.
Now to enjoyable replying the Demo for the third and last time from the beginning discovering the crossover sequel second time round.
As I really want to know not only see how much story tied into along side game play you can get out of 32bit hardware test more powerful/different than a SNES.
Will Dog boy do got get all crystals while creating friends, exploring Planet in 2D and shooting bad guy while occasionally go full 3d animation when benefits.
Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use).
It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear).
This game is unreasonably fantastic. The visuals are drop-dead gorgeous, the music is phenomenal, there are ANIMATED CUTSCENES IN A GBA GAME??? The gameplay is fun and engaging, the mechanics are so polished and satisfying, and the game design is outstanding. It’s the type of game that teaches you its mechanics by having you accidentally stumble into doing the correct action, making you feel like an genius and immediately teaching you how the game works. It’s clever, it’s delightfully charming, the production value is ridiculous and it is so, so fun. I have never been more happy with a spur of the moment purchase like this before. If you like sidescrolling platformers but aren’t sure if this game can stand up to the best… (well there’s always the demo if you can’t decide). But as someone who considers platformers to be my favorite video game genre, I can easily say that this is one of the best ones I’ve ever played. It feels like I’m constantly being spoiled when I play this game. Don’t miss this one.
Just wanted to pop in here and let everyone know this game works wonderfully on the Steam Deck by using EmuDeck with RetroArch installed! If you have any audio issues with the GBA emulator, make sure your steam deck is set to 60FPS (I typically have mine on 40fps to conserve battery life)
As far as the game goes... it is absolutely incredible. Thoughtfully designed and truly delightful. I am still fairly early on in the game and cant wait to see what else is in store :D
I brroke this game((( I don't get warp bolt yet, but i can beat Mamacuda and now can go to the Echelon. But without warp bolt i can't open last lock to repair train. Its sad, i'm playing 13 hours and finaly f*ucked((( I need restart from beginning and try again
now i play Goodboy Galaxy on a few RetroOSes (some like emulatorstation/retroarch combis) and all functioned well. The softpatching function from retroarch is very cool and so rumble works,) and Cartridge saves and states are crossplattform compatible) but i miss Goodboy Galaxy Assets for the emulationstation gamelist.xml. It will be great if it gives some Pictures with the Gameboy Cartridge where peoples can made here own cool Art for the emulationstation oses. Greater it will be cool if you can give an download.
You get a little tick mark on the world map and on the actual route generators themselves if you are missing most of the key items / friends. This really helps with progression. But for 100% stuff like tapes you're on your own. The map will mark any thing you see but haven't yet collected, and if you have explored the entire map or not. So in my experience you can get almost everything through brute force, but not easily 100%.
So. I beat the game on Evercade (on the Super Pocket). First credit roll there were flashes of just single color on the screen. After I beat it again with all the friends collected (hoping for a different ending), the credits showed the flashbacks of the cut scenes. I assume this was what I was supposed to be seeing the first time, but got the glitch. Nothing major, but just odd. Not sure if it will be a glitch in other instances.
I am now dying for the game to hit wider saturation because I am missing 3 tapes and even though I have 100 percent exploration on all maps, I don't see them. Come on walkthroughs!
Yeah, those blank cutscenes are a bug that appears specifically on the Evercade version. You're more likely to run into it if you use savestates instead of in-game saves. Apparently some Evercade players ended up forced to use savestates which is kind of unfortunate given this.
There should soon be an Evercade firmware update which updates the game to V1.2 where the issue is fixed. Any in-game save will carry over (but savestates won't, so be careful!)
Tip: one cassettedisk is given to you for delivering all oranges!
Ha ha! It was just such an odd bug I was like, "oh this is an interesting artistic choice." I didn't run into any other bugs throughout other than needing to use save states over the in game save. I will admit, I cheated on the Race the Sun style arcade game. Got the all oranges tape. It was nice to see the return of the gal and the 8 bit world from the original demo I believe.
Such a great game. This is on par with the quality of Nintendo's GBA games - The art, animation, music, writing, personality, and general level of polish are just as good as the Zeldas and Metroids from back in the day, if not better. The level design is diabolical and ingenious. I don't know how you guys came up with three intersecting routes through every level, not to mention the secrets...
Speaking of which, I'm at 96% and I'm missing 1 Cassettedisk for the Record Collection task, but in my music list I'm missing 2 tracks after "witch's hut" and one at the very end. Also I noticed the Starby single doesn't have a green check in the item menu. So if anyone knows, I'd love a hint!
1. Is the demo and this release a complete difficult experience? I only ask if i should continue to play the demo and have 2 experiences?
2. The option for Rumble don't functioned with the settings in the retroarch-core mga that you deliver. Do you have a tip how i can use the rumble feature in the emulator?
1. Yes they are different experiences (the game starts right after the demo) 2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble
short Testoverview:): It's don't functioned with the rumble function:(. With the bps-patch it let rumble my xbox gamepad but it don't recognize the xbox as a game boy player.
Hmm all standalone Emulators functioned very well with rumble, but the RetroArch builds with mgba core don't functioned, patched and unpatched. Do you have any suggestions?
Stuck in this section and can't tell if it's a glitch or I'm missing something(more assuming the latter but I just can't see it. you can usually get through the area below it with the gun but I only have the sword and I've gone over this section multiple times and it feels like without the gun there's no clear way out of it:
This is certainly user error. I talk to whippy, and say "Wow, that's my favorite too. But you can have this one!" When I press A to continue off of that dialog box, the game visually freezes, and the music continues. I'm playing on a Retroid pocket 3+ with the myboy emulator. Is this a known issue? Has anyone else run into this?
Hi! Yep, My Boy! has known issues, I'd recommend to use another emulator on Android such as Pizza Boy GBA, or RetroArch with any of the available GBA cores.
Can't remember why I thought it would be a good idea to even try, but I got stuck in here and couldn't get out. Seems like it shouldn't be possible to get in if you can't get out. :)
Anyhow, enjoyed the game, it was a lot of fun and well made. Didn't know about the SELECT thing until now, as some other peopled have mentioned. (That, or I quickly forgot, which is just as likely)
Oops - we'll do a better job of blocking that off for the PC version. Getting stuck is a badge of honour for only the best explorers. (That's what I told my own dog when he got stuck under the sofa anyway).
Firt is first; the game is absolutely brilliant! I'm in love with it.
I have an issue with the "Top secret: Hold Select for 2 seconds to warp back to your ship at any time". It's not working for me. :(
I'm playing the rom with an anbernic rg353ps built with ArkOS using retroarch. The core is MGBA_RUMBLE but i have tried other cores and i can't make it work neither. I hold the select bottom but nothing happens. The bottom is mapped correctly, it works changing the background in the menu but when i press it during the game, holding it, nothing happens.
Any idea guys?
Thanks so much in advance and thanks so much for the great work!
In retroarch select can be set as a hotkey, and that breaks the hold function, you should be able to change that to another key then it will work. Let me know if you manage it from this description, otherwise I'll find the exact menu item for you!
I haven't change the hotkeys because it wasn't very clear to me in the menus but i have set the button R3 as "select" only for this game and it worked! Holding R3 now takes me back to the ship. :)
I don't know if the select button will work to change weapons or i will have to use R3 as well. At the moment i only have the blaster with two upgrades. I guess that since is only pressing but not holding, the select button will still work for that matter... Right?
I have a second question for you guys if you don't mind. Since i'm emulating in an anbernic handheld and not using real harware, do you recomend the use of the "color correction" feature from the core to emulate the look of the original AGB-001 regarding the colors? What was your vision choosing the colors for the game?
Again thanks so much, it's a real pleasure to play it.
I think you'll need to use R3 to change weapon modes in that case too (but that's an ok layout I think, it is also an occasional button).
The other solution is to change Settings > Input > Hotkeys > 'Hotkey Enable' to eg. R3 instead (then you can turn select back to it's normal assignment).
The colours were pushed hard in part to help things still work on poorer GBA screens, but I still prefer them bright and unfiltered, and will be leaving them that way for other ports!
It took me over 20+ hours, but only because I learned way too late that you can teleport back to spaceship by pressing SELECT. I was aiming for 100% but stopped at 90%. On my savefile (.gba ROM on Mac) I’ve cleared most sidequests, I have 67/67 Friends, 113/124 Items and 4/8 Apple from the Unlockable Chapter (hope I didn’t miss any 100% super secret bossfight).
I’ve only got stuck once in the factory because I didn’t know you can hide in cardboxes.
The devs are geniuses, the game has it all and it’s very smart, unique and quirky. Maybe too smart for its own good.
Didn’t check Easy Mode, but sometimes backtracking can be a little bit frustrating. When “All gates are now opened” it should simply deactivate the “malus” gates, and let you explore and backtrack freely. Imho, that would improve the game loop and the overall experience. I also understand that that’s the whole point of the brilliant level/planet design.
It depends on the player but I think ~8 hours (main quest), 2x for 100%, there's also a separate level unlocked after completion that's about 25 minutes or something like that where you play as another character with different moves.
I'm using an Everdrive GBA X5, and can't figure out how to get it to consistently save for this game. I put in a bunch of hours today and consistently saw the in-game saving message, but the only save I have is about 30 minutes in. Any tips / tricks?
I have it set to SRAM for this game, and the battery is dead in the Everdrive, so that could be the issue but I think the battery is only for RTC?
I was playing on both an Analogue Pocket and a GameCube Gameboy Player.
The only save on the Everdrive seems to be a save state I created through the Pocket.
I looked it up and it seems everdrive x5 only saves when you change games. Why, I don't know, but changing game will dump the buffered save to the SD card - let me know if that helps!
I backed on Kickstarter and they have now delivered! From playing through the tutorial level on my Steam Deck via RetroArch, the game runs fine and it's clearly somebody's passion project who really loves Metroid style games with a lot of thought and effort put behind it. I like how there's even little touches like some character dialogue (but not too much) with some simple vocalization sounds that are different for each character.
Just too good! you have done very impressive work. You should launch a collective aimed at producing high quality GBA games and keeping the console alive, because the anticipation and now playing has been amazing
I agree. Coding programs for homebrew devs, like GB Studio, have been doing this for the original Gameboy relatively recently, and it seems to be rising in prominence from what I've seen -- it would be so great to have more focus on the GBA as well nowadays. It's clear they agree because of the dev site they run as well. It's appreciated!
I think it must be a mixture of wanting to breathe new life into old hardware you love so much from your past, and also the smaller scale of the creative projects that it allows.. also the sounds, and the visuals (sprites!).. endlessly appealing, isn't it? IMO, this is where projects like GBG have LOTS of appeal and charm (and as they say, limitations can breed creativity), and not only that, this'll later be ported and enhanced on multiple platforms so we get the best of both worlds. So cool
The soundtrack and additional ROM that was just added is so fantastic. The music player in the bonus GBA ROM is a nice little extra treat. Would recommend getting that as well!
On mGBA, even with hardware boosts, I can't get the game to run quite as seamless (especially during cutscenes). I'm assuming this is either due to the limitations of the 3DS hardware when it comes to emulation performance or mGBA needs to be updated to be further optimized..? As it is, unfortunately GBA emulation doesn't get too much of a regular focus in terms of maintenance in the 3DS modding scene, I suppose.
You do have to trade off some of the inherent benefits of using the emulator though (save-states, optional screen widening, etc.). If there's any suggestions for better methods of running GBG on a N3DS, def share!
TBH, I don't use my New 3DS XL for GBA games for the exact advantages you listed by using a mGBA core emulator, plus the screen resolution/scaling just doesn't look right IMHO on the 3DS for GBA games. Here is a photo comparing the game start screen on my 3DS and on my RGB30: https://imgur.com/fA8EQP7 The 3DS screen doesn't look as bad as the photo shows, but it is nowhere as nice as on the RGB30's screen. I'm using the mGBA-rumble core on various handheld emulators and I'm not seeing any game play performance issues. I adore my 3DS, but I'm much happier just using it for DS/3DS games.
The rumble (vibrate) option isn't working for the GBA retroarch cores on multiple emulator devices. I have set "Rumble: On" it in the options screen and the game restarts, but with message "A GB Player has not been detected. Rumble set to fallback mode. This requires a compatible emulator or flash cart." I have retroarch core options -> Input & Auxiliary Devices -> Game Boy Player Rumble option set (on mGBA-rumble core)
I'm able to play "Drill Dozer" on the same retro handhelds with the rumble working normally. Not sure why rumble is being disabled automatically on this game\?
Hey! This happens because many emulators use the game's ID to decide whether to activate rumble. There is a patch available to make it work, you can find out more here: https://goodboygalaxy.com/wiki/doku.php?id=rumble
Awesome, thank you!!! Once my gba file was patched, I was able to play GG with rumble working on my Odin (1), Anbernic RG353M and my Powkiddy RGB30 (see ArkOS wiki on RGB30 for info on adding rumble). I also tried on my Miyoo Mini v2, but Drill Dozer wasn't rumbling on it; I likely need to do some updates on it first. I don't have a rumble pack for my Analogue Pocket, so I wasn't able to test on it.
Overall, I'd say this issue is solved with the simple workaround. Thanks!
Game runs perfectly on MiSTer! Also what a fantastic game! It just excels in every way, and I'm super impressed with everything you've managed to pull off on the GBA.
[edit]: we discovered this is a problem with the openFPGA core on certain batches of Analogue Pocket. (more info here) Downgrading the core to 1.0 will fix it.
Original response below:
You may have a faulty SD card - we experienced a similar problem during development, but it wasn't the game's fault.
If you want to verify the ROM, you can try holding A+B+Down+Left while booting the game. If it doesn't show 'A4A932B1' then that means the ROM is corrupted.
Also if you're using a flashcart, please make sure all add-ons/patches are disabled (use 'clean boot' on the menu)
I completly formated my µSD card, reinstalled the GBA core with the pocket updater script, I'm running on 1.1 firmware, the checksum is A4A932B1 like you said after copied the game again on the card. But still the same crash. And no flashcart used. I've done a video and I can sent it to you
I'm having a similar repeated crash on two separate retroarch cores on my Miyoo Mini. In fact at the moment the Miyoo Mini is auto loading to the same crash and I can't using the device. I'm guess I need to remove the rom completely for the SD card and try to reboot. Considering the Analogue Pocket isn't emulation it shows there may be coding issues - and it not being the devices or software.
The cores were mgba and gpsp - this is the first game I've seen crash both of those cores.
The game works fine on my OG GBA and Gameboy micro using an EZ Flash Omega though.
UPDATE: Nothing wrong with the game - just a corrupted file that must have happened when transferring to my SD card. I just re-downloaded it and it's fine now.
It's been played thru completely many times on both cores and on the AP, I've only seen it do a kind of hard-crash (a freeze with an ugly noise?) with an old/less reliable SD card or if it got corrupted while copying over. If you hold A+B+Down+Left while booting do you get the correct checksum? (A4A932B1)
If there is anything we can do to increase reliability on emulators we will do so! (in fact, we had to make many special considerations for it to run on gpSP!) - if you could grab a short video of it crashing on the miyoo it may help us narrow it down, we'd be very grateful! (you can email it to hello@goodboygalaxy.com)
Hi, just some feedback. It seems my download had picked up some corruption. It's working on my Miyoo Mini now - and with rumble too!
I'm also lucky enough to own an EZ Flash Definitive Edition and rumble working wonderfully on there with my Gameboy Micro as well. I think the Micro with rumble is going to be the way I go for my first play-though. I love that device and playing such a well made new GBA game on it in 2023 is beyond a treat!
it's about 8hrs I think (longer if you 100% it). There's another different little mission that unlocks after completing the game where you play as a different character.
That sounds a perfect length! With this sort of game I tend to go for the 100% too. And if the demo is anything to go by I'll enjoy relaying it plenty.
With the Demo being essentially a prequel do youthink that could also be added to the main rom as an bonus menu option one day? It could be renamed 'Goodboy Galaxy Origins' or something?
it's a bit too big to fit! We used the maximum cartridge size for GBA and filled it all up (we even went over several times and had to figure out how to compress sone things more)
just wondering - is it a Metroidvania? It has the tag, but the description says it has “levels”. Are they like zones (Metroid fusion) or linear levels like super mario (just non-linear within the level)
It's not completely metroidvania, but something related. The levels are planets which you can travel between mostly when you like - planets are unlocked at points during the game. (There's also some sub-areas like buildings or caves).
← Return to GBA ROM
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Hi, I bought the GBA Mini SD Super Card SD Flash card.
The flash card requires you to press L+R+B+Select to save and load save data.
Your game: Good Boy Galaxy doesn't allow this and the flash card doesn't recognise the in game auto saved as saving data.
Thanks for replying with a fix that somehow actually works.
Thanks for the hind and tip, it worked a treat even keeping the sav after doing the save method for longer than off and straight on again. ⭐
Once I transfer it over use SD card to also saving+sci transfer exe first.
That tip should work for all Homebrew and GBA Jam game.
Now I can enjoyed the cool 16bit +trumpet sound, graphics and story from beyond the beginning of the game on the original hardware it was originally design for.🥹
In my case GBA so 001 with, On Play battery pack.
Now to enjoyable replying the Demo for the third and last time from the beginning discovering the crossover sequel second time round.
As I really want to know not only see how much story tied into along side game play you can get out of 32bit hardware test more powerful/different than a SNES.
Will Dog boy do got get all crystals while creating friends, exploring Planet in 2D and shooting bad guy while occasionally go full 3d animation when benefits.
Hello, unfortunately it's a limitation with how the supercard works - we're not able to change the game to work with its ROM patching as it relies on patching over Nintendo's SDK code (which we did not use).
It should still be possible to save with the supercard, but it sounds slightly fiddly: After playing, quickly turn the GBA off and on again, restart the menu, go to the saver tab and copy the SRAM to the SD card. (I believe this solution may rely on the internal battery in the supercard still holding charge but the documentation is a little unclear).
Hope that works ok!
Help! This game has been so much fun! My kid loves it too. I finally beat it and almost have 100% but...
Can I get a hint at where the last 4 residents of the Zootel might be located please? Thanks!!!
Hi,
On Discord (wiki channel), there's an image with all the capturable creatures.
Maybe this image would help you?
Discord: https://discord.gg/6jM6U9g4gu
thank you! Thank you!
I am missing the Xenorat and Piripiribana! Gonna try capturing the Xenorat when I drop it in the acid.
This game is unreasonably fantastic. The visuals are drop-dead gorgeous, the music is phenomenal, there are ANIMATED CUTSCENES IN A GBA GAME??? The gameplay is fun and engaging, the mechanics are so polished and satisfying, and the game design is outstanding. It’s the type of game that teaches you its mechanics by having you accidentally stumble into doing the correct action, making you feel like an genius and immediately teaching you how the game works. It’s clever, it’s delightfully charming, the production value is ridiculous and it is so, so fun. I have never been more happy with a spur of the moment purchase like this before. If you like sidescrolling platformers but aren’t sure if this game can stand up to the best… (well there’s always the demo if you can’t decide). But as someone who considers platformers to be my favorite video game genre, I can easily say that this is one of the best ones I’ve ever played. It feels like I’m constantly being spoiled when I play this game. Don’t miss this one.
Just wanted to pop in here and let everyone know this game works wonderfully on the Steam Deck by using EmuDeck with RetroArch installed! If you have any audio issues with the GBA emulator, make sure your steam deck is set to 60FPS (I typically have mine on 40fps to conserve battery life)
As far as the game goes... it is absolutely incredible. Thoughtfully designed and truly delightful. I am still fairly early on in the game and cant wait to see what else is in store :D
superb game, so much attention to detail and love. Absolutely must play GBA title!
I brroke this game((( I don't get warp bolt yet, but i can beat Mamacuda and now can go to the Echelon. But without warp bolt i can't open last lock to repair train. Its sad, i'm playing 13 hours and finaly f*ucked((( I need restart from beginning and try again
Wow I didn't think you could beat Mamacuda without it. We prevented starting that fight without it in v1.3 but it's not released yet, sorry.
Yeah, i find a pattern to beat it before Mamacuda throw NAPALM!!!
Hi!
What do the QR codes on friend cards do?
Hello,
now i play Goodboy Galaxy on a few RetroOSes (some like emulatorstation/retroarch combis) and all functioned well. The softpatching function from retroarch is very cool and so rumble works,) and Cartridge saves and states are crossplattform compatible) but i miss Goodboy Galaxy Assets for the emulationstation gamelist.xml. It will be great if it gives some Pictures with the Gameboy Cartridge where peoples can made here own cool Art for the emulationstation oses. Greater it will be cool if you can give an download.
Update: some scraper has medias;)
Has anyone flashed the ROM to an Inside Gadgets GBA 32MB, 256Kbit FRAM save flash cart with rumble? Tell us if it worked!
It works really well! 18 hours played so far and 0 cart issues.
Will the PC version on steam also come with the GBA ROM?
hello - I had a question. For end game completion, is there an item that can help you figure out where things are missing? Or a map upgrade?
I watched a let’s play and the way the map loops around makes me feel disoriented and it looks TOUGH to 100%
You get a little tick mark on the world map and on the actual route generators themselves if you are missing most of the key items / friends. This really helps with progression. But for 100% stuff like tapes you're on your own. The map will mark any thing you see but haven't yet collected, and if you have explored the entire map or not. So in my experience you can get almost everything through brute force, but not easily 100%.
Hands down the best game on the system imo.
First. Loved it. In the running for my GOTY.
So. I beat the game on Evercade (on the Super Pocket). First credit roll there were flashes of just single color on the screen. After I beat it again with all the friends collected (hoping for a different ending), the credits showed the flashbacks of the cut scenes. I assume this was what I was supposed to be seeing the first time, but got the glitch. Nothing major, but just odd. Not sure if it will be a glitch in other instances.
I am now dying for the game to hit wider saturation because I am missing 3 tapes and even though I have 100 percent exploration on all maps, I don't see them. Come on walkthroughs!
Heyo! Thanks so much, really glad you enjoyed it!
Yeah, those blank cutscenes are a bug that appears specifically on the Evercade version. You're more likely to run into it if you use savestates instead of in-game saves. Apparently some Evercade players ended up forced to use savestates which is kind of unfortunate given this.
There should soon be an Evercade firmware update which updates the game to V1.2 where the issue is fixed. Any in-game save will carry over (but savestates won't, so be careful!)
Tip: one cassettedisk is given to you for delivering all oranges!
Ha ha! It was just such an odd bug I was like, "oh this is an interesting artistic choice." I didn't run into any other bugs throughout other than needing to use save states over the in game save. I will admit, I cheated on the Race the Sun style arcade game. Got the all oranges tape. It was nice to see the return of the gal and the 8 bit world from the original demo I believe.
Hi robin
Ha ha! Hey buddy. Looks like we both found the main place to chat about this great game.
Such a great game. This is on par with the quality of Nintendo's GBA games - The art, animation, music, writing, personality, and general level of polish are just as good as the Zeldas and Metroids from back in the day, if not better. The level design is diabolical and ingenious. I don't know how you guys came up with three intersecting routes through every level, not to mention the secrets...
Speaking of which, I'm at 96% and I'm missing 1 Cassettedisk for the Record Collection task, but in my music list I'm missing 2 tracks after "witch's hut" and one at the very end. Also I noticed the Starby single doesn't have a green check in the item menu. So if anyone knows, I'd love a hint!
Great game and I hope you will make more!
The one after Witch's Hut, is 'Wurm', hope that helps! Once you find it, talk to Bingo on Resonarion.
Ahh! Thank you so much. I missed that one on my clean-up because it doesn't have a door icon on the map.
100% achieved! My OCD thanks you.
Did you 100% save file 4?
Not yet, working on it.
Hello,
great Game. I have 2 Questions:
1. Is the demo and this release a complete difficult experience? I only ask if i should continue to play the demo and have 2 experiences?
2. The option for Rumble don't functioned with the settings in the retroarch-core mga that you deliver. Do you have a tip how i can use the rumble feature in the emulator?
thx
Hello!
1. Yes they are different experiences (the game starts right after the demo)
2. To get rumble working in some emulators, you can patch the ROM, details here: https://goodboygalaxy.com/wiki/doku.php?id=rumble
Thanks so much!
thx for the answer.
Hello,
short Testoverview:): It's don't functioned with the rumble function:(. With the bps-patch it let rumble my xbox gamepad but it don't recognize the xbox as a game boy player.
???
Yes rumble works on Xbox controller in the 'fall back mode', Game Boy Player mode is only for playing on a Game Cube.
Ah okay i understand. I must set rumble on on and ignore the error with the game boy player and enjoy rumble;).
Hmm all standalone Emulators functioned very well with rumble, but the RetroArch builds with mgba core don't functioned, patched and unpatched. Do you have any suggestions?
You can try setting the controller driver to 'xinput' in Retroarch.
Stuck in this section and can't tell if it's a glitch or I'm missing something(more assuming the latter but I just can't see it. you can usually get through the area below it with the gun but I only have the sword and I've gone over this section multiple times and it feels like without the gun there's no clear way out of it:
it's a puzzle - you need to get inside the box to travel rightwards. (We made this slightly more obvious in the cartridge release.)
I played the Demo, a high-quality GBA.
we need to support such Developers so we can get more of such polished games.
and the Arabic Translation in this game is sooooo well done. Bravo
This is certainly user error. I talk to whippy, and say "Wow, that's my favorite too. But you can have this one!" When I press A to continue off of that dialog box, the game visually freezes, and the music continues. I'm playing on a Retroid pocket 3+ with the myboy emulator. Is this a known issue? Has anyone else run into this?
Hi! Yep, My Boy! has known issues, I'd recommend to use another emulator on Android such as Pizza Boy GBA, or RetroArch with any of the available GBA cores.
Can't remember why I thought it would be a good idea to even try, but I got stuck in here and couldn't get out. Seems like it shouldn't be possible to get in if you can't get out. :)
Anyhow, enjoyed the game, it was a lot of fun and well made. Didn't know about the SELECT thing until now, as some other peopled have mentioned. (That, or I quickly forgot, which is just as likely)
Oops - we'll do a better job of blocking that off for the PC version. Getting stuck is a badge of honour for only the best explorers. (That's what I told my own dog when he got stuck under the sofa anyway).
🐶👍
Firt is first; the game is absolutely brilliant! I'm in love with it.
I have an issue with the "Top secret: Hold Select for 2 seconds to warp back to your ship at any time". It's not working for me. :(
I'm playing the rom with an anbernic rg353ps built with ArkOS using retroarch. The core is MGBA_RUMBLE but i have tried other cores and i can't make it work neither. I hold the select bottom but nothing happens. The bottom is mapped correctly, it works changing the background in the menu but when i press it during the game, holding it, nothing happens.
Any idea guys?
Thanks so much in advance and thanks so much for the great work!
In retroarch select can be set as a hotkey, and that breaks the hold function, you should be able to change that to another key then it will work. Let me know if you manage it from this description, otherwise I'll find the exact menu item for you!
Done! Thanks so much!
I haven't change the hotkeys because it wasn't very clear to me in the menus but i have set the button R3 as "select" only for this game and it worked! Holding R3 now takes me back to the ship. :)
I don't know if the select button will work to change weapons or i will have to use R3 as well. At the moment i only have the blaster with two upgrades. I guess that since is only pressing but not holding, the select button will still work for that matter... Right?
I have a second question for you guys if you don't mind. Since i'm emulating in an anbernic handheld and not using real harware, do you recomend the use of the "color correction" feature from the core to emulate the look of the original AGB-001 regarding the colors? What was your vision choosing the colors for the game?
Again thanks so much, it's a real pleasure to play it.
Cheers from Spain!
I think you'll need to use R3 to change weapon modes in that case too (but that's an ok layout I think, it is also an occasional button).
The other solution is to change Settings > Input > Hotkeys > 'Hotkey Enable' to eg. R3 instead (then you can turn select back to it's normal assignment).
The colours were pushed hard in part to help things still work on poorer GBA screens, but I still prefer them bright and unfiltered, and will be leaving them that way for other ports!
Thanks!
This game got me addicted to minesweeper!
Amazing game!
I really hope you either continue the story with a sequel/prequel, or continue making games.
This has to be in the top 10 games I have ever played.
Thank you for the hard work put into this game!
Just finished the game!
It took me over 20+ hours, but only because I learned way too late that you can teleport back to spaceship by pressing SELECT. I was aiming for 100% but stopped at 90%. On my savefile (.gba ROM on Mac) I’ve cleared most sidequests, I have 67/67 Friends, 113/124 Items and 4/8 Apple from the Unlockable Chapter (hope I didn’t miss any 100% super secret bossfight).
I’ve only got stuck once in the factory because I didn’t know you can hide in cardboxes.
The devs are geniuses, the game has it all and it’s very smart, unique and quirky. Maybe too smart for its own good.
Didn’t check Easy Mode, but sometimes backtracking can be a little bit frustrating. When “All gates are now opened” it should simply deactivate the “malus” gates, and let you explore and backtrack freely. Imho, that would improve the game loop and the overall experience. I also understand that that’s the whole point of the brilliant level/planet design.
Final Boss & Ending
https://youtu.be/olTqn0ML_zE?si=amYQxf-GmD-SwyDQ
Full Playthrough
https://shorturl.at/glU69
Hey, this is a very good GBA Homebrew game! I just have one question : How long to beat the full game?
It depends on the player but I think ~8 hours (main quest), 2x for 100%, there's also a separate level unlocked after completion that's about 25 minutes or something like that where you play as another character with different moves.
I'm using an Everdrive GBA X5, and can't figure out how to get it to consistently save for this game. I put in a bunch of hours today and consistently saw the in-game saving message, but the only save I have is about 30 minutes in. Any tips / tricks?
I have it set to SRAM for this game, and the battery is dead in the Everdrive, so that could be the issue but I think the battery is only for RTC?
I was playing on both an Analogue Pocket and a GameCube Gameboy Player.
The only save on the Everdrive seems to be a save state I created through the Pocket.
I looked it up and it seems everdrive x5 only saves when you change games. Why, I don't know, but changing game will dump the buffered save to the SD card - let me know if that helps!
Okay, thank you. Fantastic game!
You need to replace the battery for saving to work as intended again.
Is the game already full version?
Yes, this is the full game! (Sorry for the delay, your comment got eaten by itch's spam filter)
I bought the ROM but the image that shows up in Launchbox says DEMO on it. Is that just a mistake? I never downloaded the ROM. Thanks!
Yes looks like launch box only has the demo in its database, I'll see if we can get it corrected.
What is
OST BONUS: Starbi Daytrip Cassettedisk ?
Trying to decide if I need that ? Thank you .
It's a music player GBA ROM with 3 tracks and some cool visuals :)
I posted a brief taste here.
I backed on Kickstarter and they have now delivered! From playing through the tutorial level on my Steam Deck via RetroArch, the game runs fine and it's clearly somebody's passion project who really loves Metroid style games with a lot of thought and effort put behind it. I like how there's even little touches like some character dialogue (but not too much) with some simple vocalization sounds that are different for each character.
I saw the QR codes of all friendship cards, and it was beautiful.
How? I tried a couple with my iPhone and it didn’t seem to link to anything.
On my Galaxy Fold, words are visible. I'm not sure about iPhones since I don't have one.
Oh, I saw that, but thought it was an error. So, it is a word puzzle, with 'numbers: words' for each code scan?
Wait, the QR codes are real? I tried one and my phone didn't recognize it as a valid URL.
Just too good! you have done very impressive work. You should launch a collective aimed at producing high quality GBA games and keeping the console alive, because the anticipation and now playing has been amazing
I agree. Coding programs for homebrew devs, like GB Studio, have been doing this for the original Gameboy relatively recently, and it seems to be rising in prominence from what I've seen -- it would be so great to have more focus on the GBA as well nowadays. It's clear they agree because of the dev site they run as well. It's appreciated!
I think it must be a mixture of wanting to breathe new life into old hardware you love so much from your past, and also the smaller scale of the creative projects that it allows.. also the sounds, and the visuals (sprites!).. endlessly appealing, isn't it? IMO, this is where projects like GBG have LOTS of appeal and charm (and as they say, limitations can breed creativity), and not only that, this'll later be ported and enhanced on multiple platforms so we get the best of both worlds. So cool
The soundtrack and additional ROM that was just added is so fantastic. The music player in the bonus GBA ROM is a nice little extra treat. Would recommend getting that as well!
Must own game for GBA!
Works beautifully on a New 3DS. I'm having a ball. Thank you.
I posted this elsewhere but I'll leave it here too. Besides using the included installable 3DS .CIA file (which will have visual limitations):
FYI -- the game runs perfectly, and looks fantastic, on: https://github.com/profi200/open_agb_firm (recently updated too!)
On mGBA, even with hardware boosts, I can't get the game to run quite as seamless (especially during cutscenes). I'm assuming this is either due to the limitations of the 3DS hardware when it comes to emulation performance or mGBA needs to be updated to be further optimized..? As it is, unfortunately GBA emulation doesn't get too much of a regular focus in terms of maintenance in the 3DS modding scene, I suppose.
You do have to trade off some of the inherent benefits of using the emulator though (save-states, optional screen widening, etc.). If there's any suggestions for better methods of running GBG on a N3DS, def share!
TBH, I don't use my New 3DS XL for GBA games for the exact advantages you listed by using a mGBA core emulator, plus the screen resolution/scaling just doesn't look right IMHO on the 3DS for GBA games. Here is a photo comparing the game start screen on my 3DS and on my RGB30: https://imgur.com/fA8EQP7 The 3DS screen doesn't look as bad as the photo shows, but it is nowhere as nice as on the RGB30's screen. I'm using the mGBA-rumble core on various handheld emulators and I'm not seeing any game play performance issues. I adore my 3DS, but I'm much happier just using it for DS/3DS games.
The rumble (vibrate) option isn't working for the GBA retroarch cores on multiple emulator devices. I have set "Rumble: On" it in the options screen and the game restarts, but with message "A GB Player has not been detected. Rumble set to fallback mode. This requires a compatible emulator or flash cart." I have retroarch core options -> Input & Auxiliary Devices -> Game Boy Player Rumble option set (on mGBA-rumble core)
I'm able to play "Drill Dozer" on the same retro handhelds with the rumble working normally. Not sure why rumble is being disabled automatically on this game\?
Hey! This happens because many emulators use the game's ID to decide whether to activate rumble. There is a patch available to make it work, you can find out more here: https://goodboygalaxy.com/wiki/doku.php?id=rumble
Awesome, thank you!!! Once my gba file was patched, I was able to play GG with rumble working on my Odin (1), Anbernic RG353M and my Powkiddy RGB30 (see ArkOS wiki on RGB30 for info on adding rumble). I also tried on my Miyoo Mini v2, but Drill Dozer wasn't rumbling on it; I likely need to do some updates on it first. I don't have a rumble pack for my Analogue Pocket, so I wasn't able to test on it.
Overall, I'd say this issue is solved with the simple workaround. Thanks!
The game is AMAZING! Love the cutscenes, so well animated. Can you share the game box art? I want to put on my LaunchBox library 😊
I think I already emailed you the box art, but here are the regional variants!
goodboy_galaxy_boxart_na_style.png
goodboy_galaxy_boxart_eu_style.png
goodboy_galaxy_boxart_ja_style.png
Thanks!
Game runs perfectly on MiSTer! Also what a fantastic game! It just excels in every way, and I'm super impressed with everything you've managed to pull off on the GBA.
Thanks so much, I'm glad you're enjoying it!
The game crash every time on my Analogue Pocket when I enter in the laboratory at the beginning :/
Well, even when I just stay outside and walk a few instant, the game crash
[edit]: we discovered this is a problem with the openFPGA core on certain batches of Analogue Pocket. (more info here) Downgrading the core to 1.0 will fix it.
Original response below:
You may have a faulty SD card - we experienced a similar problem during development, but it wasn't the game's fault.
If you want to verify the ROM, you can try holding A+B+Down+Left while booting the game. If it doesn't show 'A4A932B1' then that means the ROM is corrupted.
Also if you're using a flashcart, please make sure all add-ons/patches are disabled (use 'clean boot' on the menu)
I completly formated my µSD card, reinstalled the GBA core with the pocket updater script, I'm running on 1.1 firmware, the checksum is A4A932B1 like you said after copied the game again on the card. But still the same crash. And no flashcart used. I've done a video and I can sent it to you
Hmm, I'm not sure what the issue could be in that case, please send the video to hello@goodboygalaxy.com and we'll take a look
Thanks, it's in your mailbox :)
I'm having a similar repeated crash on two separate retroarch cores on my Miyoo Mini. In fact at the moment the Miyoo Mini is auto loading to the same crash and I can't using the device. I'm guess I need to remove the rom completely for the SD card and try to reboot. Considering the Analogue Pocket isn't emulation it shows there may be coding issues - and it not being the devices or software.
The cores were mgba and gpsp - this is the first game I've seen crash both of those cores.
The game works fine on my OG GBA and Gameboy micro using an EZ Flash Omega though.
UPDATE: Nothing wrong with the game - just a corrupted file that must have happened when transferring to my SD card. I just re-downloaded it and it's fine now.
It's been played thru completely many times on both cores and on the AP, I've only seen it do a kind of hard-crash (a freeze with an ugly noise?) with an old/less reliable SD card or if it got corrupted while copying over. If you hold A+B+Down+Left while booting do you get the correct checksum? (A4A932B1)
If there is anything we can do to increase reliability on emulators we will do so! (in fact, we had to make many special considerations for it to run on gpSP!) - if you could grab a short video of it crashing on the miyoo it may help us narrow it down, we'd be very grateful! (you can email it to hello@goodboygalaxy.com)
Thank you – I'll try to replicate it and do the checksum thing – and thank you for the swift support btw.
Hi, just some feedback. It seems my download had picked up some corruption. It's working on my Miyoo Mini now - and with rumble too!
I'm also lucky enough to own an EZ Flash Definitive Edition and rumble working wonderfully on there with my Gameboy Micro as well. I think the Micro with rumble is going to be the way I go for my first play-though. I love that device and playing such a well made new GBA game on it in 2023 is beyond a treat!
Glad to hear!!
May we ask about the final 'howlongtobeat' time please - as a rough guide. Is it a short/medium/long game. Are there many planets/levels etc?
Many great games are fairly shot - like some of the 2D Metroid for instance - but it'd be good to have a bit of an idea of length.
it's about 8hrs I think (longer if you 100% it). There's another different little mission that unlocks after completing the game where you play as a different character.
That sounds a perfect length! With this sort of game I tend to go for the 100% too. And if the demo is anything to go by I'll enjoy relaying it plenty.
With the Demo being essentially a prequel do youthink that could also be added to the main rom as an bonus menu option one day? It could be renamed 'Goodboy Galaxy Origins' or something?
it's a bit too big to fit! We used the maximum cartridge size for GBA and filled it all up (we even went over several times and had to figure out how to compress sone things more)
Gotcha. Actually I loaded it into the 'nor' memory on a EZ Flash Omega last night and I could see it's about as big as any GBA game I've seen :)
just wondering - is it a Metroidvania? It has the tag, but the description says it has “levels”. Are they like zones (Metroid fusion) or linear levels like super mario (just non-linear within the level)
It's not completely metroidvania, but something related. The levels are planets which you can travel between mostly when you like - planets are unlocked at points during the game. (There's also some sub-areas like buildings or caves).
Ah gotcha, sounds great! Sounds like a similar structure to that game “The Ramsey” which I also loved. Will be playing :)